Sims 4 Create a Style Mod Download
We’ve known for a while that The Sims 4 will have no Create a Style in the game. While some people were not too bothered, a lot of The Sims community were shocked and upset about the decision to remove Create a Style that was used so much in The Sims 3.
Modders have been hard at work and Zerbu has created a Sims 4 Create a Style Mod that can be used in The Sims 4 Create a Sim demo and will likely be updated for use when the full version of The Sims 4 comes out. This post will be maintained and updated when there is any new releases or information.
Please use the download link above to be directed to Zerbu’s page, where he has placed the direct download link (he deserves the credit) and read below for information on The Sims 4 Create a Style Mod.
Caster is an image editing tool allowing players of The Sims 4 (and of course, the Create a Sim demo) to quickly and easily create patterns and recolours for CAS parts and – hopefully in the future – build mode objects. Caster is based on the Create a Style tool for The Sims 3. You just input a PNG or BMP version of a Specular file, select a pattern, and you’re ready to go! You can also adjust brightness, contrast and threshold settings, as well as convert non-grayscale speculars to grayscale.
You can set patterns using either the “1, 2, 3, 4” buttons, or by clicking on the pattern. If you want to use a solid colour, you can quickly generate one by right clicking.
PLEASE NOTE: Caster only edits images, it does not read or write .package files. You will still need S4PE and CAS Recolor Tool to export and import files. In addition, the updated version can now read and export DDS files!
By default, the program will create the whole image using one pattern, but this can be changed using a mask of the same size as the specular. The program reads the mask, and determines based on the colours which design to use in which area.
White (#FFFFFF) – Design 1
Red (#FF0000) – Design 2
Green (#00FF00) – Design 3
Blue (#0000FF) – Design 4
Transparent/Any Other – No Design (just copy straight off the specular)
In order to work, the area of the mask must be one of the above solid colours – variations of them (example: darker red) will not work.
The program uses an algorithm that draws the entire image pixel-by-pixel using the specular, mask and patterns/colours as instructions. The resulting image will be the tiled design(s), but will retain light and dark spots from the original specular.
The brightness will be determined by the highest colour value (for example, if the pixel of the specular is R100, G200, B100, the brightness will be based on the green value).
A value of 128 will have no brightness effect. Anything above or below that will be lighter or darker.
This is more efficient than using a regular image editing program, and it actually redraws the image rather than just filling over it.
The textures shown in the above pictures are all from grsites.com.
It appears that some people are confused by what “specular” means. I am referring to the base image exported from S4PE. I assumed specular was the correct term, but I may be wrong. It wouldn’t be inaccurate to call it a “specular” here since in Caster’s case it does act as a light map, but I’ll change the term in the next version to avoid confusion.
UPDATE: The word has been changed to “Select Base” – I will update the screenshots later.